Inside Fallout, Gaming’s Most Astonishing Small Screen Triumph
The Fallout TV show has made a triumphant return to Prime Video, and it's safe to say that audiences were pleasantly surprised by the excellence of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it effectively portrayed different facets of the gamer's experience.
There was vault-dweller Lucy, trying to do the right thing and learning that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who begins to question his faction's dogma and unleashes significant chaos in powered exoskeleton; and the Ghoul, a breakout character who has entirely abandoned any sense of morality out in the radioactive wastes.
Building Anticipation for a New Chapter
The debut season's conclusion revealed a major secret about those responsible for the nuclear war that trapped a population in bomb-proof bunkers for hundreds of years. It also posed plenty of questions open for the second season – and, now, expectations are significantly higher.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator.
“Going into the initial season, everyone’s like, ‘Just get it right’,” adds the game director. “We’re over the moon with the feedback to the show, so this time people are arriving with more enthusiasm and altered expectations.”
The Mojave Beckons for the Next Installment
The new season is set in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the series, despite the fact that it was a bit broken at launch.
“It embodies a arid atmosphere, a Mojave vibe, that’s so key to that game,” says Nolan. “That dusty, desolate Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators hint that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is distinguished by its physical authenticity – its makers prioritized physical models and locations were fabricated, mirroring the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a video game, is to seem like it’s real.”
Indeed, almost every element you see on-screen is real, even the legendarily scary radioactive creatures known as Deathclaws. In the show, they are created using animatronics, and were apparently quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by accomplished storytellers who are also longtime fans, with the help of the game developers behind the franchise. This mutual respect for the universe is clear in the finished show.
The second season is launching on a episode-by-episode basis rather than as a all-at-once release, marking a change from the previous season. This format will allow for a new weekly discussion, a dynamic the creators themselves are excited to witness.
“It has more depth, it’s bigger, it’s funnier, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”